DocumentCode
3703390
Title
The platformer experience dataset
Author
Kostas Karpouzis;Georgios N. Yannakakis;Noor Shaker;Stylianos Asteriadis
Author_Institution
Institute of Communication and Computer Systems, National Technical University of Athens
fYear
2015
Firstpage
712
Lastpage
718
Abstract
Player modeling and estimation of player experience have become very active research fields within affective computing, human computer interaction, and game artificial intelligence in recent years. For advancing our knowledge and understanding on player experience this paper introduces the Platformer Experience Dataset (PED) - the first open-access game experience corpus - that contains multiple modalities of user data of Super Mario Bros players. The open-access database aims to be used for player experience capture through context-based (i.e. game content), behavioral and visual recordings of platform game players. In addition, the database contains demographical data of the players and self-reported annotations of experience in two forms: ratings and ranks. PED opens up the way to desktop and console games that use video from webcameras and visual sensors and offer possibilities for holistic player experience modeling approaches that can, in turn, yield richer game personalization.
Keywords
"Games","Computational modeling","Visualization","Data models","Cameras","Analytical models","Sensors"
Publisher
ieee
Conference_Titel
Affective Computing and Intelligent Interaction (ACII), 2015 International Conference on
Electronic_ISBN
2156-8111
Type
conf
DOI
10.1109/ACII.2015.7344647
Filename
7344647
Link To Document