• DocumentCode
    3703390
  • Title

    The platformer experience dataset

  • Author

    Kostas Karpouzis;Georgios N. Yannakakis;Noor Shaker;Stylianos Asteriadis

  • Author_Institution
    Institute of Communication and Computer Systems, National Technical University of Athens
  • fYear
    2015
  • Firstpage
    712
  • Lastpage
    718
  • Abstract
    Player modeling and estimation of player experience have become very active research fields within affective computing, human computer interaction, and game artificial intelligence in recent years. For advancing our knowledge and understanding on player experience this paper introduces the Platformer Experience Dataset (PED) - the first open-access game experience corpus - that contains multiple modalities of user data of Super Mario Bros players. The open-access database aims to be used for player experience capture through context-based (i.e. game content), behavioral and visual recordings of platform game players. In addition, the database contains demographical data of the players and self-reported annotations of experience in two forms: ratings and ranks. PED opens up the way to desktop and console games that use video from webcameras and visual sensors and offer possibilities for holistic player experience modeling approaches that can, in turn, yield richer game personalization.
  • Keywords
    "Games","Computational modeling","Visualization","Data models","Cameras","Analytical models","Sensors"
  • Publisher
    ieee
  • Conference_Titel
    Affective Computing and Intelligent Interaction (ACII), 2015 International Conference on
  • Electronic_ISBN
    2156-8111
  • Type

    conf

  • DOI
    10.1109/ACII.2015.7344647
  • Filename
    7344647