DocumentCode
3704798
Title
An atomic routing game for multi-class communication networks with quality of service requirements
Author
Chia-Hung Wang;Wei-Ho Chung;Chia-Jung Lee;Mu-En Wu
Author_Institution
College of Information Science and Engineering, Fujian University of Technology, Fuzhou City, Fujian Province, China
fYear
2015
Firstpage
206
Lastpage
210
Abstract
In this paper, we study an extension of atomic routing games for multi-class communication networks with quality of service requirements, which can be formulated as a network management scheme. Atomic routing games are non-cooperative games with multiple selfish players, where each player has to choose a path in a given graph to route his traffic, and then pays the corresponding cost. We develop a mixed-integer nonlinear programming model for the network management scheme in this class-based communication network. The analysis of this work offers appropriate resource allocation and a routing database identifying suitable end-to-end paths upon each connection request.
Keywords
"Routing","Quality of service","Bandwidth","Games","Delays","Communication networks","Resource management"
Publisher
ieee
Conference_Titel
Wireless and Optical Communication Conference (WOCC), 2015 24th
ISSN
2379-1268
Print_ISBN
978-1-4799-8868-6
Electronic_ISBN
2379-1276
Type
conf
DOI
10.1109/WOCC.2015.7346206
Filename
7346206
Link To Document