DocumentCode :
3704854
Title :
Fast implementation of sparse reconstruction for CS-based DoA estimation
Author :
Masato Gocho;Yoshiki Takahashi;Atsuo Ozaki
Author_Institution :
Information Technology R&D Center, Mitsubishi Electric Corporation, Kamakura, Japan
fYear :
2015
Firstpage :
165
Lastpage :
168
Abstract :
Sparse vector reconstruction requires a long computation time, because it is based on some iterative computation algorithms, in which an initial dense vector is gradually modified to a sparse vector. To overcome this problem, we proposed a fast implementation technique that is based on the reordering/reuse of results calculated from the zero-elements at each iteration. In addition, we adapted our technique to a GPU (graphics processing unit)-suitable implementation of ℓp-norm minimization, i.e., a CS (compressive/compressed sensing)-based DoA (direction of arrival) estimation algorithm. We found that the proposed implementation with a GPU is up to 47 times faster than the conventional implementation with an 8-threaded CPU.
Keywords :
"Graphics processing units","Direction-of-arrival estimation","Estimation","Optimized production technology","Matrix decomposition","Minimization","Acceleration"
Publisher :
ieee
Conference_Titel :
Radar Conference (EuRAD), 2015 European
Type :
conf
DOI :
10.1109/EuRAD.2015.7346263
Filename :
7346263
Link To Document :
بازگشت