DocumentCode :
3706455
Title :
Detecting affective states in virtual rehabilitation
Author :
Jes?s J. Rivas;Felipe Orihuela-Espina;L. Enrique Sucar;Lorena Palafox;Jorge Hern?ndez-Franco;Nadia Bianchi-Berthouze
Author_Institution :
Computer Science Department, Instituto Nacional de Astrof?sica, ?ptica y Electr?nica, (INAOE), Sta. Ma. Tonantzintla, Puebla, Mexico
fYear :
2015
fDate :
5/1/2015 12:00:00 AM
Firstpage :
287
Lastpage :
292
Abstract :
Virtual rehabilitation supports motor training following stroke by means of tailored virtual environments. To optimize therapy outcome, virtual rehabilitation systems automatically adapt to the different patients´ changing needs. Adaptation decisions should ideally be guided by both the observable performance and the hidden mind state of the user. We hypothesize that some affective aspects can be inferred from observable metrics. Here we present preliminary results of a classification exercise to decide on 4 states; tiredness, tension, pain and satisfaction. Descriptors of 3D hand movement and finger pressure were collected from 2 post-stroke participants while they practice on a virtual rehabilitation platform. Linear Support Vector Machine models were learnt to unfold a predictive relation between observation and the affective states considered. Initial results are promising (ROC Area under the curve (mean±std): 0.713 ± 0.137). Confirmation of these opens the door to incorporate surrogates of mind state into the algorithm deciding on therapy adaptation.
Keywords :
"Medical treatment","Pain","Grippers","Games","Affective computing","Three-dimensional displays","Support vector machines"
Publisher :
ieee
Conference_Titel :
Pervasive Computing Technologies for Healthcare (PervasiveHealth), 2015 9th International Conference on
Print_ISBN :
978-1-63190-045-7
Electronic_ISBN :
2153-1641
Type :
conf
DOI :
10.4108/icst.pervasivehealth.2015.259250
Filename :
7349420
Link To Document :
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