• DocumentCode
    3707150
  • Title

    The Paranoid Interface

  • Author

    Hugh Davies

  • fYear
    2015
  • Firstpage
    27
  • Lastpage
    29
  • Abstract
    This paper explores the rise of paranoid perception. It reasons that in recent years, a distinctly paranoid and conspiratorial understanding of reality has emerged in mainstream society, one that brings opportunities and implications for mixed, alternate and augmented reality experiences, particularly in the realm of games. In discussing paranoia, this paper does not denote clinical paranoia, but rather the widely observed cultural tendency towards conspiracy thinking that has influenced mainstream understandings of reality, and in turn, represents opportunities for hybrid reality experiences. This paper does not aim to explain the reasons behind the presence of paranoid perception or to assess its validity or truth-value, but instead aims to recognise the pervasiveness of the phenomenon and to explore how it is being applied in hybrid reality games.
  • Keywords
    "Games","Augmented reality","Art","Terrorism","Entertainment industry","Google","Media"
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH´D), 2015 IEEE International Symposium on
  • Type

    conf

  • DOI
    10.1109/ISMAR-MASHD.2015.15
  • Filename
    7350731