• DocumentCode
    3707154
  • Title

    Handling, Addition and Snipping Human Interface: HASHI

  • Author

    Kazuya G. Kobayashi;Akira Moriwaki;Chiaki Shimada;Katsutoshi Ootsubo

  • Author_Institution
    Toyama Prefectural Univ., Toyama, Japan
  • fYear
    2015
  • Firstpage
    46
  • Lastpage
    50
  • Abstract
    For a digital clay modeling, AR technique is applied with highly cost-performed devices; web camera, print-out markers, and a pair of chopsticks, or "hashi" in Japanese. A user can build up a particle based model by HASHI from scratch. Particles can be moved as a bunch or one-by-one with user´s manipulation of chopsticks, and are prevented being scattered or collapsed with pseudo force mechanism. Because any force feedback is not provided as a light system, visual information of particle´s color has an importance. When the odeling is finished, a triangular mesh B-rep solid model is generated via voxel smoothing and can be outputted by 3D printers. The genus of B-rep is decided by the size of voxel cube.
  • Keywords
    "Solid modeling","Three-dimensional displays","Cameras","Computational modeling","Force","Smoothing methods","Color"
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH´D), 2015 IEEE International Symposium on
  • Type

    conf

  • DOI
    10.1109/ISMAR-MASHD.2015.13
  • Filename
    7350735