DocumentCode :
3707154
Title :
Handling, Addition and Snipping Human Interface: HASHI
Author :
Kazuya G. Kobayashi;Akira Moriwaki;Chiaki Shimada;Katsutoshi Ootsubo
Author_Institution :
Toyama Prefectural Univ., Toyama, Japan
fYear :
2015
Firstpage :
46
Lastpage :
50
Abstract :
For a digital clay modeling, AR technique is applied with highly cost-performed devices; web camera, print-out markers, and a pair of chopsticks, or "hashi" in Japanese. A user can build up a particle based model by HASHI from scratch. Particles can be moved as a bunch or one-by-one with user´s manipulation of chopsticks, and are prevented being scattered or collapsed with pseudo force mechanism. Because any force feedback is not provided as a light system, visual information of particle´s color has an importance. When the odeling is finished, a triangular mesh B-rep solid model is generated via voxel smoothing and can be outputted by 3D printers. The genus of B-rep is decided by the size of voxel cube.
Keywords :
"Solid modeling","Three-dimensional displays","Cameras","Computational modeling","Force","Smoothing methods","Color"
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH´D), 2015 IEEE International Symposium on
Type :
conf
DOI :
10.1109/ISMAR-MASHD.2015.13
Filename :
7350735
Link To Document :
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