DocumentCode :
3708752
Title :
Design and implementation character of agent RoboCupTM soccer simulator based on FIFA/FIFPro world XI
Author :
R. Priyo Hartono Adji;Sjamsu Ismail
Author_Institution :
Research Center for Electronics and Telecommunications, Indonesian Institute of Sciences (LIPI), Bandung, Indonesia
fYear :
2015
Firstpage :
628
Lastpage :
632
Abstract :
Artificial Intelligence (AI) plays an important role in the world of robotics because it allows the robot can move automatically with just a few simple commands. In order for the development of more advanced robotics, researchers are trying to make a robot to perform a variety of sports and games. One of the sports that entered the world of robotics that is football. The following studies attempt to simulate robot soccer game in two dimensions simulator (2D Simulator) that runs on the RoboCup™ Soccer Simulator. In this paper, the authors propose and design characterization algorithm for the movement for each player (If player WM -> getPlayerNumber = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 } then do each type of characterization). A sample of implementation result of this algorithm is also given by match result between related work.
Keywords :
"Games","Robot sensing systems","Computational modeling","Interpolation","Telecommunications","Artificial intelligence"
Publisher :
ieee
Conference_Titel :
Electrical Engineering and Informatics (ICEEI), 2015 International Conference on
Print_ISBN :
978-1-4673-6778-3
Electronic_ISBN :
2155-6830
Type :
conf
DOI :
10.1109/ICEEI.2015.7352575
Filename :
7352575
Link To Document :
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