• DocumentCode
    3708769
  • Title

    On the effectiveness of teaching sustainable global manufacturing with serious gaming

  • Author

    Heiko Duin;Borzoo Pourabdollahian;Klaus-Dieter Thoben;Marco Taisch

  • Author_Institution
    BIBA - Bremer Institut f?r Produktion und Logistik GmbH, Hochschulring 20, 28359 Bremen, Germany
  • fYear
    2013
  • fDate
    6/1/2013 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). The scenario has been evaluated with 24 master grade students at the University of Bremen and 9 teachers at the Politecnico di Milano. The objective of the students study was to verify that competences necessary to perform a LCA grow while using a prototype version of the serious game. The study involving the teachers addressed the potential in using such a serious game in teaching sessions. This paper presents the evaluation results of those two studies including a short discussion and conclusions.
  • Keywords
    "Games","Production","Decision making","Companies","Education","Industrial engineering"
  • Publisher
    ieee
  • Conference_Titel
    Engineering, Technology and Innovation (ICE) & IEEE International Technology Management Conference, 2013 International Conference on
  • Type

    conf

  • DOI
    10.1109/ITMC.2013.7352654
  • Filename
    7352654