Title :
On the effectiveness of teaching sustainable global manufacturing with serious gaming
Author :
Heiko Duin;Borzoo Pourabdollahian;Klaus-Dieter Thoben;Marco Taisch
Author_Institution :
BIBA - Bremer Institut f?r Produktion und Logistik GmbH, Hochschulring 20, 28359 Bremen, Germany
fDate :
6/1/2013 12:00:00 AM
Abstract :
Sustainability combines environmental, economic, and social dimensions and is considered to be a complex and hard to learn subject needing a lot of experience to create competence. This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). The scenario has been evaluated with 24 master grade students at the University of Bremen and 9 teachers at the Politecnico di Milano. The objective of the students study was to verify that competences necessary to perform a LCA grow while using a prototype version of the serious game. The study involving the teachers addressed the potential in using such a serious game in teaching sessions. This paper presents the evaluation results of those two studies including a short discussion and conclusions.
Keywords :
"Games","Production","Decision making","Companies","Education","Industrial engineering"
Conference_Titel :
Engineering, Technology and Innovation (ICE) & IEEE International Technology Management Conference, 2013 International Conference on
DOI :
10.1109/ITMC.2013.7352654