Title :
Set based concurrent engineering: Serious gaming and implications for practice
Author :
Endris Kerga;Marco Taisch;Sergio Terzi;Monica Rossi
Author_Institution :
Politecnico di Milano, Piazza Leonardo da Vinci 32, 20133, Milan, Italy
fDate :
6/1/2013 12:00:00 AM
Abstract :
This paper presents a Serious Game (SG) about SBCE (Set-Based Concurrent Engineering) which is one element of Lean practice in Product Development (PD). The game is structured in two stages that simulate the traditional approach to product concept development called PBCE (Pont Based Concurrent Engineering) and SBCE processes. Although SBCE is becoming popular in academia, its understanding and level of adoption in practice are low. Thus, the game is designed to bring a hand on experience to practionaires to understand and reflect on the benefits and applicability of SBCE in a particular company´s context. This paper presents some of the learning outcomes gained through running the game in a company which designs and manufactures products for HVAC/R (heating, ventilation, air conditioning and refrigeration) markets. Moreover, some practical and theoretical insights gained throughout the game play are discussed.
Keywords :
"Games","Airplanes","Testing","Industries","Concurrent engineering","Companies","Prototypes"
Conference_Titel :
Engineering, Technology and Innovation (ICE) & IEEE International Technology Management Conference, 2013 International Conference on
DOI :
10.1109/ITMC.2013.7352669