DocumentCode
3712447
Title
Collaboration and Computational Thinking: A classroom structure
Author
Benjamin Worrell;Catharine Brand;Alexander Repenning
Author_Institution
Carson Middle School, Colorado Springs, US
fYear
2015
Firstpage
183
Lastpage
187
Abstract
Building a classroom environment based on student-led, meaningful collaboration is an ideal being promoted by educators and administrators seeking to equip students with 21st century workforce skills. More and more often, teachers are challenged to design lessons that utilize students´ innate desire to communicate with one another rather than more traditional direct instruction. With a heavy focus on student-driven instruction and a reduced role for direct instruction, Carson Middle School´s Game Design I course is able to utilize collaboration as a means for allowing students to not only learn but master and retain Computational Thinking Patterns and apply them in formal summative assessments. Through the collection of these data points throughout the course of a semester of learning, an educator can fully appreciate the learning of Computational Thinking skills that occurs as students build a sequence of games and simulations.
Keywords
Programming
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2015 IEEE Symposium on
Type
conf
DOI
10.1109/VLHCC.2015.7357215
Filename
7357215
Link To Document