• DocumentCode
    3713443
  • Title

    Home-based self-training using video-games: Preliminary data from a randomised controlled trial

  • Author

    D Rand;A Yacoby;R Weiss;S Reif;R Malka;H Weingarden;G Zeilig

  • Author_Institution
    Department of Occupational Therapy, Tel Aviv University, Tel Aviv, Israel
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    86
  • Lastpage
    91
  • Abstract
    The feasibility of using video-games for self-training of the upper extremity and balance following stroke was assessed. Specifically we aimed to compare the (1) training time, (2) satisfaction and (3) effectiveness of a self-training program using video-games compared to a traditional self-training program. A single-blind randomized controlled trial with four assessments; two before and two following the 5-week self training intervention was conducted. The self-training intervention included playing video-games or performing traditional exercises for one hour a day, 5 times a week for 5 weeks. To date 12 participants completed the intervention. High levels of compliance and satisfaction with the intervention were found for both groups. Higher perceived exertion was reported for playing the video-games while standing which also improved standing balance. An overall improvement in upper extremity measures was seen. These preliminary findings are encouraging and we are still recruiting participants into the study.
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on
  • Electronic_ISBN
    2331-9569
  • Type

    conf

  • DOI
    10.1109/ICVR.2015.7358588
  • Filename
    7358588