DocumentCode :
3713485
Title :
Incorporation of motor control and motor learning principles into VR applications
Author :
Mindy F. Levin;Sandeep K. Subramanian;Maxime T. Robert
Author_Institution :
School of Physical and Occupational Therapy, McGill University
fYear :
2015
fDate :
6/1/2015 12:00:00 AM
Firstpage :
2
Lastpage :
2
Abstract :
The primary focus of rehabilitation for individuals with motor deficits is the relearning of specific motor skills and daily tasks. Rehabilitation strives to take advantage of neuroplastic processes during recovery, a process that can be addressed by creating enriched training environments using virtual reality (VR) based simulations. The objectives of this workshop are to review motor control and motor learning principles, to discuss how they can be exploited by VR training environments and to provide examples of how these principles have been incorporated into different VR simulations for improving upper limb motor recovery. The workshop includes a practical component in which participants will design a specific intervention for improving a typical motor problem incorporating motor control and motor learning principles, in both a VR-based and a non-VR-based clinical application. Finally, we will discuss the limitations of the current technologies with respect to their effectiveness and transfer of learning to daily life tasks.
Keywords :
"Motor drives","Neuroscience","Training","Solid modeling","Conferences","Medical treatment","Virtual reality"
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on
Electronic_ISBN :
2331-9569
Type :
conf
DOI :
10.1109/ICVR.2015.7358630
Filename :
7358630
Link To Document :
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