DocumentCode :
3713710
Title :
Implementing overground turning on a linear treadmill
Author :
Hyung-Soon Park;Sang Hoon Chae;Jung Won Yoon;Jonghyun Kim;Amanda Sudduth;Christopher Stanley
Author_Institution :
Department of Mechanical Engineering, KAIST, Daejeon, Korea
fYear :
2015
Firstpage :
390
Lastpage :
391
Abstract :
The purpose of treadmill-based locomotor training is to transfer walking skills obtained from training to real world walking (overground: OG). For optimal skill transfer, treadmill-based training should simulate OG as closely as possible. The constant speed of a standard treadmill encourages automaticity rather than engagement and fails to simulate the variable speeds encountered during OG walking. Our effort to overcome this limitation has focused on developing user-driven treadmill (UDT) velocity control schemes that allow the user to freely change walking speed and feel the same inertial force that they feel during OG walking. In this study, we have combined the user driven treadmill control with the virtual reality (VR) display to simulate realistic turning in a safe environment.
Keywords :
"Turning","Legged locomotion","Virtual reality","Electronic mail","Training","Velocity control"
Publisher :
ieee
Conference_Titel :
Ubiquitous Robots and Ambient Intelligence (URAI), 2015 12th International Conference on
Type :
conf
DOI :
10.1109/URAI.2015.7358882
Filename :
7358882
Link To Document :
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