DocumentCode
3714263
Title
CyberAware: A mobile game-based app for cybersecurity education and awareness
Author
Filippos Giannakas;Georgios Kambourakis;Stefanos Gritzalis
Author_Institution
Department of Information and Communication Systems Engineering, University of the Aegean, Samos, Greece
fYear
2015
Firstpage
54
Lastpage
58
Abstract
Nowadays, basic cybersecurity education and awareness is deemed necessary, even for children as young as elementary school-aged. If knowledge on this topic is delivered in the form of a digital game-based activity, then it has greater chances of being more joyful and efficient. The paper at hand discusses the development of a novel mobile app called Cyber-Aware, destined to cybersecurity education and awareness. At present, the game is designed for K-6 aged children and can be used to support either or both formal or informal learning. Also, due to its mobile nature, it can be experienced as an outdoor or classroom activity. Opposite to similar studies found in the literature so far, our attention is not solely drawn to game´s technological aspects but equally to the educational factor.
Keywords
"Games","Computer security","Education","Mobile communication","Electronic mail","Context"
Publisher
ieee
Conference_Titel
Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
Type
conf
DOI
10.1109/IMCTL.2015.7359553
Filename
7359553
Link To Document