• DocumentCode
    3714264
  • Title

    Exploring cultural heritage landscapes in an interactive game-based learning application

  • Author

    Ioannis Boididis;Fotis Lazarinis;Vasileios S. Verykios;Chris Panagiotakopoulos

  • Author_Institution
    Ministry of Education, Serres, Greece
  • fYear
    2015
  • Firstpage
    59
  • Lastpage
    62
  • Abstract
    This study presents a tool which supports the exploration of the landscape of ancient Amphipolis. Users can navigate into the landscape using an animated Pegasus cartoon and they are guided by an ancient philosopher cartoon. Once a student reaches a point of interest teaching material of various forms (i.e. text, images, video and external sources) appear. Following, the study of the material, students can take up a quiz to test their knowledge. The application has been evaluated with the help of teachers and students. The results were quite satisfactory as the majority of the users were positive towards our system in both dimensions of the evaluation experiments.
  • Keywords
    "5G mobile communication","Artificial intelligence","FAA","Three-dimensional displays","Conferences","Iron"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/IMCTL.2015.7359554
  • Filename
    7359554