DocumentCode
3714264
Title
Exploring cultural heritage landscapes in an interactive game-based learning application
Author
Ioannis Boididis;Fotis Lazarinis;Vasileios S. Verykios;Chris Panagiotakopoulos
Author_Institution
Ministry of Education, Serres, Greece
fYear
2015
Firstpage
59
Lastpage
62
Abstract
This study presents a tool which supports the exploration of the landscape of ancient Amphipolis. Users can navigate into the landscape using an animated Pegasus cartoon and they are guided by an ancient philosopher cartoon. Once a student reaches a point of interest teaching material of various forms (i.e. text, images, video and external sources) appear. Following, the study of the material, students can take up a quiz to test their knowledge. The application has been evaluated with the help of teachers and students. The results were quite satisfactory as the majority of the users were positive towards our system in both dimensions of the evaluation experiments.
Keywords
"5G mobile communication","Artificial intelligence","FAA","Three-dimensional displays","Conferences","Iron"
Publisher
ieee
Conference_Titel
Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
Type
conf
DOI
10.1109/IMCTL.2015.7359554
Filename
7359554
Link To Document