DocumentCode
3714270
Title
Designing eco-apps to engage adult learners
Author
Eli Typhina
Author_Institution
Communication, Rhetoric, and Digital Media Program, North Carolina State University, Raleigh, U.S.A.
fYear
2015
Firstpage
83
Lastpage
87
Abstract
This study identified the inputs, outputs, and outcomes businesses, non-profits, and government agencies can expect when planning an environmental education initiative through the use of a mobile application. Eleven eco-apps were identified out of more than 290 as offering users a uniquely mobile learning experience through use of social media, geolocation, and gaming in the palm of their hand. Results provide educators with guidance on the resources needed to create an eco-app, the design elements one should use to make a successful eco-app, and finally, the outcomes that are likely when using an app to educate and engage learners in environmental issues.
Keywords
"Mobile communication","Education","Biological system modeling","Twitter","Media","Government"
Publisher
ieee
Conference_Titel
Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
Type
conf
DOI
10.1109/IMCTL.2015.7359560
Filename
7359560
Link To Document