DocumentCode
3714328
Title
Treasure hunt pervasive games in cultural organisations
Author
Daphne Economou;Vassiliki Bouki;Thanos Kounenis;Markos Mentzelopoulos;Nektarios Georgalas
Author_Institution
Department of Computer Science, University of Westminster, London, UK
fYear
2015
Firstpage
368
Lastpage
372
Abstract
This paper introduces an approach of connecting cultural organizations, such as Museums and archaeological sites and enhancing visiting experience in both sites with the use of a treasure hunt game. The paper shows how the treasure hunt game utilizes pervasive technology and connects remotely located groups of users (in a Museum and in an archaeological site) by involving them in a live collaborative activity where one group assists the other to find hidden treasures and discover related information. The paper articulates the educational value of pervasive treasure hunt games. The paper put emphasis on the gamified elements of the system and their role in enhancing the visiting experience and concludes with directions of future work and development.
Keywords
"Games","Mobile communication","Collaboration","Mobile handsets","Joining processes","History","Global Positioning System"
Publisher
ieee
Conference_Titel
Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
Type
conf
DOI
10.1109/IMCTL.2015.7359621
Filename
7359621
Link To Document