• DocumentCode
    3719652
  • Title

    3D real-time human action recognition using a spline interpolation approach

  • Author

    Enjie Ghorbel;R?mi Boutteau;Jacques Boonaert;Xavier Savatier;St?phane Lecoeuche

  • Author_Institution
    Institut de recherche en syst?mes ?lectroniques embarqu?s (IRSEEM-ESIGELEC)
  • fYear
    2015
  • Firstpage
    61
  • Lastpage
    66
  • Abstract
    This paper presents a novel descriptor based on skeleton information provided by RGB-D videos for human action recognition. These features are obtained, considering the motion as continuous trajectories of skeleton joints. With the discrete information of skeleton joints position, a cubic-spline interpolation is applied to joints position, velocity and acceleration components. The training and classification steps are done using a linear SVM. In the literature, many human motion descriptors based on RGB-D cameras had already been proposed with good accuracy, but with a high computational time. The main interest of this proposed approach is its ability to calculate human motion descriptors with a low computation cost while such a descriptor leads to an acceptable accuracy of recognition. Thus, this approach can be adapted to human computer interaction applications. For the purpose of validation, we apply our method to the challenging benchmark MSR-Action3D and introduce a new indicator which is the ratio between accuracy and execution time per descriptor. Using this criterion, we show that our algorithm outperforms the state-of-art methods in terms of the combined information of rapidity and accuracy.
  • Keywords
    "Skeleton","Videos","Interpolation","Acceleration","Cameras","Splines (mathematics)","Three-dimensional displays"
  • Publisher
    ieee
  • Conference_Titel
    Image Processing Theory, Tools and Applications (IPTA), 2015 International Conference on
  • Print_ISBN
    978-1-4799-8636-1
  • Electronic_ISBN
    2154-512X
  • Type

    conf

  • DOI
    10.1109/IPTA.2015.7367097
  • Filename
    7367097