DocumentCode :
3720812
Title :
Approaches for teaching computational thinking strategies in an educational game: A position paper
Author :
Aaron Bauer;Eric Butler;Zoran Popovi?
Author_Institution :
Center for Game Science, Computer Science & Engineering, University of Washington, Seattle, WA 98195
fYear :
2015
Firstpage :
121
Lastpage :
123
Abstract :
Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.
Keywords :
"Games","Programming profession","Programming environments","Computer science education","Problem-solving"
Publisher :
ieee
Conference_Titel :
Blocks and Beyond Workshop (Blocks and Beyond), 2015 IEEE
Type :
conf
DOI :
10.1109/BLOCKS.2015.7369019
Filename :
7369019
Link To Document :
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