• DocumentCode
    3721022
  • Title

    Game theory-based and heuristic algorithms for parking-lot search

  • Author

    Ayub Mamandi;Saleh Yousefi;Reza Ebrahimi Atani

  • Author_Institution
    Department of Computer Engineering, University of Guilan, P.O. Box 3756, Rasht, Iran
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Increasing the population of cites has led to several problems in using the spatial sources of cities. One of these sources which imposes high expenses on city mates are car parks. To solve such problems many parking guidance systems have been developed, but unfortunately in most of them the efficiency has not been evaluated. In order to analyze efficiency of parking guidance systems, in this paper two models of parking selection systems are provided, using two concepts: game theory and priority heuristic. In the games theory model, drivers are considered as being rational entity that are seeking to maximize their payoffs. On the other hand, in the priority heuristic model, characteristics of drivers are taken into account for choosing a car park. We compared our model to the similar existing models based on three factors: the total number of drivers, the number of on-street car parks space, costs difference between private and on-street car parks and the influences of each factor on the efficiency of the parking guidance system. The results of comparison represent far higher efficiency compared to previous models.
  • Keywords
    "Games","Cities and towns","Space exploration","Game theory","Automobiles"
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Software Engineering (CSSE), 2015 International Symposium on
  • Type

    conf

  • DOI
    10.1109/CSICSSE.2015.7369235
  • Filename
    7369235