Title :
Plane-Tree Low-Bitrate Mesh Compression
Author :
Luke Lincoln;Ruben Gonzalez
Author_Institution :
Sch. of Inf. &
Abstract :
In this paper we present a novel low-bitrate 3D model compression algorithm called the Plane-Tree. This algorithm is based on octree subdivision and stores a plane at each leaf node which better approximates the surface within the node. Quantitative evaluations show that this method is competitive with state of the art transform based methods and outperforms them at low-bitrates.
Keywords :
"Bit rate","Octrees","Transforms","Three-dimensional displays","Image coding","Solid modeling","Codecs"
Conference_Titel :
Digital Image Computing: Techniques and Applications (DICTA), 2015 International Conference on
DOI :
10.1109/DICTA.2015.7371295