DocumentCode
3723667
Title
A new triangulation algorithm from 3D unorganized dense point cloud
Author
Dongsheng Zhou; Yan Xu; Qiang Zhang; Xiaopeng Wei
Author_Institution
Key Lab. of Adv. Design &
fYear
2015
Firstpage
1
Lastpage
6
Abstract
This paper presents an algorithm for triangular mesh generation from unorganized points based on 3D Delaunay tetrahedralization and mesh-growing method. This algorithm requires the point density to meet the well-sampled condition in smooth regions and dense sampling in sections of a great curvature and two close opposite surfaces. The principle of the algorithm is as follows. It begins with 3D Delaunay tetrahedralization of all sampling points. Then extract part of triangles belonging to the surface as the seed facets according to the rough separation characteristics which based on the angle formed by the circumscribing balls of incident tetrahedrons. Finally, the algorithm grows the seed facets from front triangles to all triangles of the surface. This paper shows several experimental results which explain this approach is general and applicable to various object topologies.
Keywords
"Three-dimensional displays","Surface reconstruction","Algorithm design and analysis","Rough surfaces","Surface roughness","Surface treatment","Shape"
Publisher
ieee
Conference_Titel
TENCON 2015 - 2015 IEEE Region 10 Conference
ISSN
2159-3442
Print_ISBN
978-1-4799-8639-2
Electronic_ISBN
2159-3450
Type
conf
DOI
10.1109/TENCON.2015.7372909
Filename
7372909
Link To Document