• DocumentCode
    3724342
  • Title

    Customer Churn Prediction in Virtual Worlds

  • Author

    Hsiu-Yu Liao;Kuan-Yu Chen;Duen-Ren Liu;Yi-Ling Chiu

  • Author_Institution
    Inst. of Inf. Manage., Nat. Chiao Tung Univ., Hsinchu, Taiwan
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    115
  • Lastpage
    120
  • Abstract
    With the emerging of social network websites, more and more social network online games are booming. Players have more alternatives of VWs games, while platform providers suffer from the problems of high customer turnover rate and low-customer-loyalty. Therefore, building a churn prediction model to facilitate subsequent churn management and customer retention is the best core marketing strategy. In this paper, we put emphasis on modeling a hybrid classification, which takes monetary cost, user behavior and social neighbor features into consideration. The experimental results show that the proposed hybrid model is well-suited for this problem in virtual worlds comparing to the existing churn prediction methods applied in the traditional retail, and financial industry.
  • Keywords
    "Games","Predictive models","Time-frequency analysis","Analytical models","Market research","Social network services","Companies"
  • Publisher
    ieee
  • Conference_Titel
    Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
  • Print_ISBN
    978-1-4799-9957-6
  • Type

    conf

  • DOI
    10.1109/IIAI-AAI.2015.265
  • Filename
    7373886