DocumentCode :
3724342
Title :
Customer Churn Prediction in Virtual Worlds
Author :
Hsiu-Yu Liao;Kuan-Yu Chen;Duen-Ren Liu;Yi-Ling Chiu
Author_Institution :
Inst. of Inf. Manage., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
115
Lastpage :
120
Abstract :
With the emerging of social network websites, more and more social network online games are booming. Players have more alternatives of VWs games, while platform providers suffer from the problems of high customer turnover rate and low-customer-loyalty. Therefore, building a churn prediction model to facilitate subsequent churn management and customer retention is the best core marketing strategy. In this paper, we put emphasis on modeling a hybrid classification, which takes monetary cost, user behavior and social neighbor features into consideration. The experimental results show that the proposed hybrid model is well-suited for this problem in virtual worlds comparing to the existing churn prediction methods applied in the traditional retail, and financial industry.
Keywords :
"Games","Predictive models","Time-frequency analysis","Analytical models","Market research","Social network services","Companies"
Publisher :
ieee
Conference_Titel :
Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
Print_ISBN :
978-1-4799-9957-6
Type :
conf
DOI :
10.1109/IIAI-AAI.2015.265
Filename :
7373886
Link To Document :
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