DocumentCode
3724342
Title
Customer Churn Prediction in Virtual Worlds
Author
Hsiu-Yu Liao;Kuan-Yu Chen;Duen-Ren Liu;Yi-Ling Chiu
Author_Institution
Inst. of Inf. Manage., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
115
Lastpage
120
Abstract
With the emerging of social network websites, more and more social network online games are booming. Players have more alternatives of VWs games, while platform providers suffer from the problems of high customer turnover rate and low-customer-loyalty. Therefore, building a churn prediction model to facilitate subsequent churn management and customer retention is the best core marketing strategy. In this paper, we put emphasis on modeling a hybrid classification, which takes monetary cost, user behavior and social neighbor features into consideration. The experimental results show that the proposed hybrid model is well-suited for this problem in virtual worlds comparing to the existing churn prediction methods applied in the traditional retail, and financial industry.
Keywords
"Games","Predictive models","Time-frequency analysis","Analytical models","Market research","Social network services","Companies"
Publisher
ieee
Conference_Titel
Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
Print_ISBN
978-1-4799-9957-6
Type
conf
DOI
10.1109/IIAI-AAI.2015.265
Filename
7373886
Link To Document