DocumentCode :
3724374
Title :
Games and Their Overlooked Potential: Facilitating Learning Using Entertainment Games
Author :
Yazan Aljilani;Rieko Kadobayashi
Author_Institution :
Dept. of Digital Games, Osaka Electro-Commun. Univ., Neyagawa, Japan
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
291
Lastpage :
296
Abstract :
This paper proposes and discusses the opportunities and possibilities of using entertainment games for delivering educational contents and raise awareness, socially and individually. It also discusses an example of the incidents where high end entertainment games have had a notable educational effect on the general public, explains the reason behind said effect, the benefits of using entertainment games rather than focusing on educational games. Lastly this paper explains the need of reconsidering utilizing both the entertainment and educational games markets and expertise.
Keywords :
"Games","Market research","Entertainment industry","Internet","Google","Encyclopedias"
Publisher :
ieee
Conference_Titel :
Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
Print_ISBN :
978-1-4799-9957-6
Type :
conf
DOI :
10.1109/IIAI-AAI.2015.262
Filename :
7373918
Link To Document :
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