DocumentCode
3724381
Title
A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers´ Bodily Expressions of Emotions in Game-Based Learning
Author
Chang-Hsin Lin;Ju-Ling Shih
Author_Institution
Dept. of Inf. &
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
329
Lastpage
334
Abstract
This study aims to develop a recognition system of bodily expressions of emotions (BEE) that can be applied to digital kinetic games. There were three stages of the study. First, 76 emotion and action terms frequently used by teenagers were selected, they were quantized into four quadrants, and gathered into 16 clusters. The second stage is to construct the database of emotional motions. The researchers collected the data of body motions expressed in accordance to the 16 emotion terms, classified the attributions of body motions using the particular factors of Effort and Space Harmony based on Laban Movement Analysis (LMA). The last stage is to construct the algorithms of BEE based on the attribution database built in the earlier stage. Finally, the researchers would compare the results of the digital recognition system with the database that was built in the second stage to secure the accuracy of the recognition system. Once the body recognition system was built, it would be an important research tool and mechanism to recognize the emotional changes of the player during the kinetic game play, and compare the learning conditions with learning effectiveness to do further investigations.
Keywords
"Emotion recognition","Databases","Games","Clustering algorithms","Classification algorithms","Kinetic theory","Algorithm design and analysis"
Publisher
ieee
Conference_Titel
Advanced Applied Informatics (IIAI-AAI), 2015 IIAI 4th International Congress on
Print_ISBN
978-1-4799-9957-6
Type
conf
DOI
10.1109/IIAI-AAI.2015.260
Filename
7373925
Link To Document