DocumentCode
3726744
Title
4PEG: A structured rating system for games for learning
Author
Katrin Becker
Author_Institution
Department of Mathematics & Computing, Mount Royal University, Calgary, Alberta
fYear
2015
Firstpage
1
Lastpage
6
Abstract
Videogames are interactive by nature - people proceed in games by doing things, and this experiential quality lies at the very core of game design. Without interaction, it isn´t a game. Videogames are popular precisely because of the experience - games designed for learning can do no less. However, to be feasible for use in formal educational settings, they must do more, and while we are making progress studying games in classrooms, there remain few structured approaches to analysing games that do not include classroom testing. This paper outlines the author´s Four Pillars of Game-Based Learning (4PEG) which can be used to perform a structured analysis of both COTS and serious games to assess whether or not a game has potential for use in the classroom.
Keywords
"Games","Education","Testing","Predictive models","Mathematics","Trajectory","Solids"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377212
Filename
7377212
Link To Document