DocumentCode
3726756
Title
Serious mods: A case for modding in serious games pedagogy
Author
Victoria McArthur;Robert J. Teather
Author_Institution
ICCIT University of Toronto, Mississauga, Canada
fYear
2015
Firstpage
1
Lastpage
4
Abstract
In this paper, we present a case study for the use of modding as a pedagogical practice in a humanities-based game design course. In particular, this approach has been extremely beneficial as it allows students to sidestep technological barriers. In our case study, we show how two different mods of the same platformer game can allow students to engage with game design in order to explore the relationship between mechanics and meaningful play.
Keywords
"Games","Engines","Tutorials","Sugar","Diabetes","Rhetoric","Insulin"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377224
Filename
7377224
Link To Document