DocumentCode
3726758
Title
Volcano: An interactive sword generator
Author
Michele Pirovano;Renato Mainetti;Daniele Loiacono
Author_Institution
Dipartimento di Elettronica, Informazione e Bioingegneria, Politecnico di Milano, Milan, Italy
fYear
2015
Firstpage
1
Lastpage
8
Abstract
In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the generation process. Indeed, Volcano allows to forge the desired type of swords through a rather simple visual exploration of the design space. The 3D models generated with the tool can be directly used as game assets or further developed with a standard modeling software. A prototype of Volcano was tested by 30 users, including both students and game developers. The feedbacks received are very positive: tools like Volcano might be useful both for players, to create user contents, and for developers, to speed-up the design of game contents.
Keywords
"Blades","Games","Volcanoes","Shape","Weapons","Solid modeling","Diamonds"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377226
Filename
7377226
Link To Document