• DocumentCode
    3726758
  • Title

    Volcano: An interactive sword generator

  • Author

    Michele Pirovano;Renato Mainetti;Daniele Loiacono

  • Author_Institution
    Dipartimento di Elettronica, Informazione e Bioingegneria, Politecnico di Milano, Milan, Italy
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the generation process. Indeed, Volcano allows to forge the desired type of swords through a rather simple visual exploration of the design space. The 3D models generated with the tool can be directly used as game assets or further developed with a standard modeling software. A prototype of Volcano was tested by 30 users, including both students and game developers. The feedbacks received are very positive: tools like Volcano might be useful both for players, to create user contents, and for developers, to speed-up the design of game contents.
  • Keywords
    "Blades","Games","Volcanoes","Shape","Weapons","Solid modeling","Diamonds"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377226
  • Filename
    7377226