• DocumentCode
    3727143
  • Title

    GPU-based implementation of reverb effect

  • Author

    Du?an V. Nikolov;Marko J. Mi?i?;Milo V. Toma?evi?

  • Author_Institution
    University of Belgrade, School of Electrical Engineering, Serbia
  • fYear
    2015
  • Firstpage
    990
  • Lastpage
    993
  • Abstract
    Graphics processing units (GPUs) have been increasingly used in different engineering applications in the past several years. One of the main application areas is digital signal processing, especially in the domain of audio, image, and video processing. Fast Fourier Transform (FFT) is often core part of those processing algorithms, and it is efficiently implemented on the GPUs through available libraries. In this paper, we focus on audio signal processing, and present an implementation of convolution reverb effect on the NVIDIA GPUs using CUDA. Implemented effect is tested with carefully chosen set of examples and we observed significant speedups over reference, CPU implementation. Finally, the results are briefly discussed with emphasize on benefits and drawbacks of using GPUs in such application.
  • Keywords
    "Graphics processing units","Convolution","Programming","Computer architecture","Kernel","Instruction sets","Libraries"
  • Publisher
    ieee
  • Conference_Titel
    Telecommunications Forum Telfor (TELFOR), 2015 23rd
  • Type

    conf

  • DOI
    10.1109/TELFOR.2015.7377631
  • Filename
    7377631