• DocumentCode
    3731355
  • Title

    Toxicity detection in multiplayer online games

  • Author

    Marcus M?rtens;Siqi Shen;Alexandru Iosup;Fernando Kuipers

  • Author_Institution
    Network Architectures and Services Group, Delft University of Technology, The Netherlands
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and verbally assault other players, which negates the very purpose of entertainment games by creating a toxic player-community. By using a novel natural language processing framework, we detect profanity in chat-logs of a popular Multiplayer Online Battle Arena (MOBA) game and develop a method to classify toxic remarks. We show how toxicity is non-trivially linked to game success.
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2015 International Workshop on
  • Electronic_ISBN
    2156-8146
  • Type

    conf

  • DOI
    10.1109/NetGames.2015.7382991
  • Filename
    7382991