• DocumentCode
    3731357
  • Title

    Application context based algorithm for player skill evaluation in MOBA games

  • Author

    Mirko Suznjevic;Maja Matijasevic;Jelena Konfic

  • Author_Institution
    University of Zagreb, Faculty of Electrical Engineering and Computing, Croatia
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This work is motivated by the challenge to improve player rating systems in Multiplayer Online Battle Arena (MOBA) games by incorporating the application context, as opposed to calculating the player rating based solely on the match outcome (winning or losing). The application context is modeled by using a set of parameters describing the players´ in-game accomplishments and contributions to the team, as well as the performance of the team as a whole. The proposed application context based rating algorithm functions as an extension of the underlying (unmodified) player rating algorithm by adjusting the rating update step and can thus be applied for different rating systems in MOBA games. We evaluate the proposed algorithm by using a dataset comprising over 400,000 matches of the MOBA game Heroes of Newerth.
  • Keywords
    "Games","Context","Erbium"
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2015 International Workshop on
  • Electronic_ISBN
    2156-8146
  • Type

    conf

  • DOI
    10.1109/NetGames.2015.7382993
  • Filename
    7382993