DocumentCode
3731360
Title
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games
Author
Tim Humernbrum;Stefan Delker;Frank Glinka;Folker Schamel;Sergei Gorlatch
Author_Institution
University of M?nster, Germany
fYear
2015
Firstpage
1
Lastpage
3
Abstract
We demonstrate how Massively Multiplayer Online Games (MMOG) can benefit from the emerging Software-Defined Networking (SDN) technology. We integrate Shark 3D™ - an industry-strength 3D game development framework - with the Real-Time Framework (RTF) - an open-source C++ library enhanced for SDN that provides development and runtime support for MMOG. This integration enables game developers to exploit SDN for guaranteeing network QoS in MMOG. A case study of an MMOG-like application in a real, SDN-enabled network shows the advantages of our approach.
Keywords
"Quality of service","Games","Time factors","Measurement","Servers","Three-dimensional displays","Real-time systems"
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2015 International Workshop on
Electronic_ISBN
2156-8146
Type
conf
DOI
10.1109/NetGames.2015.7382996
Filename
7382996
Link To Document