• DocumentCode
    3731360
  • Title

    RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games

  • Author

    Tim Humernbrum;Stefan Delker;Frank Glinka;Folker Schamel;Sergei Gorlatch

  • Author_Institution
    University of M?nster, Germany
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    We demonstrate how Massively Multiplayer Online Games (MMOG) can benefit from the emerging Software-Defined Networking (SDN) technology. We integrate Shark 3D™ - an industry-strength 3D game development framework - with the Real-Time Framework (RTF) - an open-source C++ library enhanced for SDN that provides development and runtime support for MMOG. This integration enables game developers to exploit SDN for guaranteeing network QoS in MMOG. A case study of an MMOG-like application in a real, SDN-enabled network shows the advantages of our approach.
  • Keywords
    "Quality of service","Games","Time factors","Measurement","Servers","Three-dimensional displays","Real-time systems"
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2015 International Workshop on
  • Electronic_ISBN
    2156-8146
  • Type

    conf

  • DOI
    10.1109/NetGames.2015.7382996
  • Filename
    7382996