Title :
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games
Author :
Tim Humernbrum;Stefan Delker;Frank Glinka;Folker Schamel;Sergei Gorlatch
Author_Institution :
University of M?nster, Germany
Abstract :
We demonstrate how Massively Multiplayer Online Games (MMOG) can benefit from the emerging Software-Defined Networking (SDN) technology. We integrate Shark 3D™ - an industry-strength 3D game development framework - with the Real-Time Framework (RTF) - an open-source C++ library enhanced for SDN that provides development and runtime support for MMOG. This integration enables game developers to exploit SDN for guaranteeing network QoS in MMOG. A case study of an MMOG-like application in a real, SDN-enabled network shows the advantages of our approach.
Keywords :
"Quality of service","Games","Time factors","Measurement","Servers","Three-dimensional displays","Real-time systems"
Conference_Titel :
Network and Systems Support for Games (NetGames), 2015 International Workshop on
Electronic_ISBN :
2156-8146
DOI :
10.1109/NetGames.2015.7382996