DocumentCode :
3731362
Title :
Games based on active NFC objects: Model and security requirements
Author :
Florent Fortat;Maryline Laurent;Michel Simatic
Author_Institution :
Hanakai Studio, Paris, France
fYear :
2015
Firstpage :
1
Lastpage :
3
Abstract :
Cheating in video games is a critical financial matter for game developers. With games now integrating physical objects through NFC, new cheating techniques have emerged, including characteristic boosting of the objects, duplication of objects and introduction of new unauthorized objects. In this paper, we address this problem for games based on active NFC objects. Having active objects in a game allows for new possibilities of interaction yet to be seen, including offline interactions between objects outside of the game. We identify four top security requirements for these games to remain resistant to cheating activities. This analysis is original as it introduces a new model with active NFC objects. Our system is composed of a server, a device (computer, console or smartphone) equipped with an NFC reader, and NFC objects. We perform a risk analysis to identify the weak points of this base system. We list several realistic attacks exploiting the system´s weaknesses. Finally, to address them, we design four cost effective security requirements.
Keywords :
"Games","Servers","Security","Protocols","Transceivers","Software","Risk analysis"
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2015 International Workshop on
Electronic_ISBN :
2156-8146
Type :
conf
DOI :
10.1109/NetGames.2015.7382998
Filename :
7382998
Link To Document :
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