• DocumentCode
    3731363
  • Title

    Geolocative Raycasting for real-time buildings detection in pervasive games

  • Author

    Vlasios Kasapakis;Damianos Gavalas

  • Author_Institution
    Department of Cultural Technology and Communication, University of the Aegean, Mytilene, Greece
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    The use of augmented reality (AR) becomes increasingly common in mobile game development as a means of enhancing the players´ view of the physical world by computer-generated graphical information. A situation often encountered in AR applications is the -partial or full- occlusion of virtual objects by physical artifacts; if not appropriately handled, the visualization of occluded objects often misleads users´ perception. This paper presents a Geolocative Raycasting technique aiming at assisting developers of outdoors pervasive games into generating a realistic field of view for the players by integrating real time building recognition, so as to address the occlusion problem.
  • Keywords
    "Games","Buildings","Geology","Augmented reality","Google","Real-time systems","Computers"
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2015 International Workshop on
  • Electronic_ISBN
    2156-8146
  • Type

    conf

  • DOI
    10.1109/NetGames.2015.7382999
  • Filename
    7382999