• DocumentCode
    3733286
  • Title

    Work in progress: A comparison of programming way: Illustration-based programming and text-based programming

  • Author

    Daisuke Saito;Hironori Washizaki;Yoshiaki Fukazawa

  • Author_Institution
    School of Fundamental Science and Engineering, Waseda University, Tokyo, Japan
  • fYear
    2015
  • Firstpage
    220
  • Lastpage
    223
  • Abstract
    Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there was a significant difference towards the illustration-based programming throughout the comparison. In this paper, we present the results.
  • Keywords
    "Programming profession","Conferences","Games","Education","Computer languages","Visualization"
  • Publisher
    ieee
  • Conference_Titel
    Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/TALE.2015.7386047
  • Filename
    7386047