Title :
Work in progress: A comparison of programming way: Illustration-based programming and text-based programming
Author :
Daisuke Saito;Hironori Washizaki;Yoshiaki Fukazawa
Author_Institution :
School of Fundamental Science and Engineering, Waseda University, Tokyo, Japan
Abstract :
Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there was a significant difference towards the illustration-based programming throughout the comparison. In this paper, we present the results.
Keywords :
"Programming profession","Conferences","Games","Education","Computer languages","Visualization"
Conference_Titel :
Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on
DOI :
10.1109/TALE.2015.7386047