DocumentCode :
3733287
Title :
Improving undergraduate soft skills using m-learning and serious games
Author :
Shamus P. Smith;Daniel Hickmott;Ross Bille;Elizabeth Burd;Erica Southgate;Liz Stephens
Author_Institution :
School of Electrical Engineering and Computer Science
fYear :
2015
Firstpage :
230
Lastpage :
235
Abstract :
Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students´ success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
Keywords :
"Games","Videos","Training","Navigation","Mobile communication","Smart phones"
Publisher :
ieee
Conference_Titel :
Teaching, Assessment, and Learning for Engineering (TALE), 2015 IEEE International Conference on
Type :
conf
DOI :
10.1109/TALE.2015.7386049
Filename :
7386049
Link To Document :
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