• DocumentCode
    3734162
  • Title

    Developing an adaptive serious game based on students´ bio-feedback

  • Author

    Aikaterini Katmada;Apostolos Mavridis;Hippokratis Apostolidis;Thrasyvoulos Tsiatsos

  • Author_Institution
    Department of Informatics, Aristotle University of Thessaloniki, Thessaloniki, Greece
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper describes the design and development of an educational game that is adapted based on the psychophysiological measures of the player. The particular measurements are collected using a bio-feedback device and they consist of skin conductance, skin temperature, and heart rate. The adaptation of the game aims to increase the engagement of the players by making the game more challenging when they are feeling bored or nervous. The proposed system will be evaluated in a series of activities in tertiary education.
  • Keywords
    "Games","Computers","Skin","Psychology","Temperature measurement","Affective computing","Real-time systems"
  • Publisher
    ieee
  • Conference_Titel
    Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on
  • Type

    conf

  • DOI
    10.1109/IISA.2015.7387975
  • Filename
    7387975