• DocumentCode
    3734264
  • Title

    Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games

  • Author

    Brent Cowan;Bill Kapralos

  • Author_Institution
    Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Ontario, Canada
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Despite the importance of acoustical diffraction (the "bending" of sound around an obstacle) in the real-world, diffraction in virtual environments and game worlds is often overlooked. Part of this stems from the fact that modeling occlusion/diffraction effects is a difficult and computationally intensive task. Inspired by our previous work that saw the development of a three-dimensional acoustical occlusion method, here we present a method that approximates acoustical occlusion/diffraction effects for dynamic and interactive two-dimensional virtual environments and games (or three-dimensional environments that can be approximated by a two-dimensional mapping). We also discuss an innovative use for the method allowing it to be incorporated into the artificial intelligence of non-player characters (e.g., enemies), allowing them to "perceive" sounds and therefore behave in a more natural, and realistic manner. Preliminary experimental results demonstrate that the method is capable of operating at interactive rates.
  • Keywords
    "Games","Diffraction","Virtual environments","Solid modeling","Computational modeling","Graphics processing units","Rendering (computer graphics)"
  • Publisher
    ieee
  • Conference_Titel
    Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on
  • Type

    conf

  • DOI
    10.1109/IISA.2015.7388078
  • Filename
    7388078