DocumentCode
3734264
Title
Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games
Author
Brent Cowan;Bill Kapralos
Author_Institution
Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Ontario, Canada
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
1
Lastpage
6
Abstract
Despite the importance of acoustical diffraction (the "bending" of sound around an obstacle) in the real-world, diffraction in virtual environments and game worlds is often overlooked. Part of this stems from the fact that modeling occlusion/diffraction effects is a difficult and computationally intensive task. Inspired by our previous work that saw the development of a three-dimensional acoustical occlusion method, here we present a method that approximates acoustical occlusion/diffraction effects for dynamic and interactive two-dimensional virtual environments and games (or three-dimensional environments that can be approximated by a two-dimensional mapping). We also discuss an innovative use for the method allowing it to be incorporated into the artificial intelligence of non-player characters (e.g., enemies), allowing them to "perceive" sounds and therefore behave in a more natural, and realistic manner. Preliminary experimental results demonstrate that the method is capable of operating at interactive rates.
Keywords
"Games","Diffraction","Virtual environments","Solid modeling","Computational modeling","Graphics processing units","Rendering (computer graphics)"
Publisher
ieee
Conference_Titel
Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on
Type
conf
DOI
10.1109/IISA.2015.7388078
Filename
7388078
Link To Document