• DocumentCode
    3735584
  • Title

    Supervising Biofeedback-based serious games

  • Author

    Dorottya Bodolai;L?szl? Gazdi;Bertalan Forstner;Luca Szegletes

  • Author_Institution
    Department of Automation and Applied Informatics, Budapest University of Technology and Economics, Budapest, Hungary
  • fYear
    2015
  • Firstpage
    273
  • Lastpage
    278
  • Abstract
    Children with learning disabilities require the supervision of special expert teachers during their learning process. The recent years, educational pieces of software for students with dyslexia, dysgraphia, dyscalculia or Attention Deficit Hyperactivity Disorder (ADHD) were developed. The problem of using such applications is twofold. First, there is no solution for distance supervising those students who have no direct access to the appropriate experts. Second, in classroom situations or frontal education, the attention of the supervisor is shared. In this paper we present a framework that gives universal solution to supervising students learning with mobile applications. In addition, biofeedback technologies are applied to represent the mental state of the children for the teacher, enabling her to infer their mood to keep the learning process on an optimal track.
  • Keywords
    "Games","Software","Education","Monitoring","Biomedical monitoring","Servers","Mobile handsets"
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/CogInfoCom.2015.7390603
  • Filename
    7390603