DocumentCode
3735584
Title
Supervising Biofeedback-based serious games
Author
Dorottya Bodolai;L?szl? Gazdi;Bertalan Forstner;Luca Szegletes
Author_Institution
Department of Automation and Applied Informatics, Budapest University of Technology and Economics, Budapest, Hungary
fYear
2015
Firstpage
273
Lastpage
278
Abstract
Children with learning disabilities require the supervision of special expert teachers during their learning process. The recent years, educational pieces of software for students with dyslexia, dysgraphia, dyscalculia or Attention Deficit Hyperactivity Disorder (ADHD) were developed. The problem of using such applications is twofold. First, there is no solution for distance supervising those students who have no direct access to the appropriate experts. Second, in classroom situations or frontal education, the attention of the supervisor is shared. In this paper we present a framework that gives universal solution to supervising students learning with mobile applications. In addition, biofeedback technologies are applied to represent the mental state of the children for the teacher, enabling her to infer their mood to keep the learning process on an optimal track.
Keywords
"Games","Software","Education","Monitoring","Biomedical monitoring","Servers","Mobile handsets"
Publisher
ieee
Conference_Titel
Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International Conference on
Type
conf
DOI
10.1109/CogInfoCom.2015.7390603
Filename
7390603
Link To Document