Title :
Towards a physiology based difficulty control system for serious games
Author :
M?t? K?les;Luca Szegletes;Bertalan Forstner
Author_Institution :
Department of Ergonomics and Psychology, Budapest University of Technology and Economics, Budapest, Hungary
Abstract :
Serious games can be most efficient if the users are motivated and engaged in the gameplay. Whereas improving core gameplay mechanics can probably yield good results, a dynamic difficulty controlling system might offer additional benefit to a well-designed game. Although performance is the easiest measure to base a control framework on, it is a combination of many different effects. Physiology channels, such as electroencephalography, electrocardiography and pupillometry can reveal the changes in invested mental effort levels and would serve as a more objective base for a difficulty controlling system. To test this assumption, we used Tetris because it is a well-known game and it is simple to manipulate difficulty. In the first half of the experiment, all participants played four pre-set difficulty levels and one customized. In the second part, we tried to elicit certain mental states (boredom, frustration, engagement and fatigue) that are important markers for a controlling system by manipulating difficulty in different patterns. We have found that only pupil diameter data corresponded with expected results. Possible causes and future directions are discussed.
Keywords :
"Games","Physiology","Fatigue","Electroencephalography","Resonant frequency","Current measurement","Shape"
Conference_Titel :
Cognitive Infocommunications (CogInfoCom), 2015 6th IEEE International Conference on
DOI :
10.1109/CogInfoCom.2015.7390612