DocumentCode
3740356
Title
Dimensions-based classifier for strategy classification of opponent models in real-time strategy games
Author
Mourad Aly;Mostafa Aref;Mohammad Hassan
Author_Institution
Computer Science Department, Ain-Shams University, Cairo, EGYPT
fYear
2015
Firstpage
442
Lastpage
446
Abstract
Real-time strategy games are strategic war games where two or more players operate on a virtual battlefield, controlling resources, buildings, units and technologies to achieve victory by destroying others. Achieving victory depends on selecting a suitable plan (set of actions), selecting a suitable plan depends on building an imagination (building a model) of the opponent to know how to deal with. This imagination is the opponent model, the stronger the opponent modelling process is, the more accurate the selected suitable plan is and consequently the higher probability achieving the victory is. One of the environment´s challenges in real-time strategy games is that classifying the opponent model is game specific. This paper introduces a new methodology through which we can classify the observed opponent model in a way that is not game specific. Our methodology includes two paths, only one of them is executed per real-time strategy game type (per opponent models trained), which means that different type of real-time strategy games will execute different paths of the two paths of our methodology.
Keywords
"Support vector machines","Robot sensing systems","Computational modeling","Kernel","Poles and towers","Analytical models"
Publisher
ieee
Conference_Titel
Intelligent Computing and Information Systems (ICICIS), 2015 IEEE Seventh International Conference on
Print_ISBN
978-1-5090-1949-6
Type
conf
DOI
10.1109/IntelCIS.2015.7397258
Filename
7397258
Link To Document