DocumentCode :
3740450
Title :
Avoiding Game-Tree Pathology in Multi-player Games
Author :
Tal Shmueli;Inon Zuckerman
Author_Institution :
Dept. of Comput. Sci., Bar-Ilan Univ., Ramat Gan, Israel
Volume :
2
fYear :
2015
Firstpage :
312
Lastpage :
315
Abstract :
Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games. In this work we present the EMMN and EMMNv, two algorithms that overcome pathology in multi-player games. Our presentation includes a theoretical analysis and an extensive empirical work on the multi-player version of the Nim board game.
Keywords :
"Games","Pathology","Algorithm design and analysis","Radiation detectors","Mathematical model","Approximation algorithms","Error analysis"
Publisher :
ieee
Conference_Titel :
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2015 IEEE / WIC / ACM International Conference on
Type :
conf
DOI :
10.1109/WI-IAT.2015.56
Filename :
7397377
Link To Document :
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