DocumentCode
3740844
Title
Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI
Author
Yasutomo Kanetsuki;Ruck Thawonmas;Susumu Nakata
Author_Institution
Graduate School of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
fYear
2015
Firstpage
330
Lastpage
331
Abstract
We develop a combination of evolution strategy (ES) and fuzzy control (FC) to optimize and simplify an existing dynamic scripting (DS) AI called CodeMonkey for fighting game FightingICE, recently used as a platform in international game AI competitions. One of the major issues in DS is that the user has to decide a lot of parameters whose process is not simple. In addition, a complex user-defined-action-rule set for DS is required. The purpose of our work is to automate this troublesome process and improve the performance of the DS technique. We apply (1+1)-ES with the one-fifth rule for tuning parameters and FC for easing definition of additional action rules. We verify our AI´s performance in FightingICE. The test results show that although the proposed AI does not require complex parameter and rule setting by the user, it defeats the original CodeMonkey.
Keywords
"Games","Artificial intelligence","Optimization","Fuzzy control","Conferences","Tuning","Heuristic algorithms"
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type
conf
DOI
10.1109/GCCE.2015.7398536
Filename
7398536
Link To Document