• DocumentCode
    3740844
  • Title

    Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI

  • Author

    Yasutomo Kanetsuki;Ruck Thawonmas;Susumu Nakata

  • Author_Institution
    Graduate School of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
  • fYear
    2015
  • Firstpage
    330
  • Lastpage
    331
  • Abstract
    We develop a combination of evolution strategy (ES) and fuzzy control (FC) to optimize and simplify an existing dynamic scripting (DS) AI called CodeMonkey for fighting game FightingICE, recently used as a platform in international game AI competitions. One of the major issues in DS is that the user has to decide a lot of parameters whose process is not simple. In addition, a complex user-defined-action-rule set for DS is required. The purpose of our work is to automate this troublesome process and improve the performance of the DS technique. We apply (1+1)-ES with the one-fifth rule for tuning parameters and FC for easing definition of additional action rules. We verify our AI´s performance in FightingICE. The test results show that although the proposed AI does not require complex parameter and rule setting by the user, it defeats the original CodeMonkey.
  • Keywords
    "Games","Artificial intelligence","Optimization","Fuzzy control","Conferences","Tuning","Heuristic algorithms"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
  • Type

    conf

  • DOI
    10.1109/GCCE.2015.7398536
  • Filename
    7398536