DocumentCode :
3740844
Title :
Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI
Author :
Yasutomo Kanetsuki;Ruck Thawonmas;Susumu Nakata
Author_Institution :
Graduate School of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
fYear :
2015
Firstpage :
330
Lastpage :
331
Abstract :
We develop a combination of evolution strategy (ES) and fuzzy control (FC) to optimize and simplify an existing dynamic scripting (DS) AI called CodeMonkey for fighting game FightingICE, recently used as a platform in international game AI competitions. One of the major issues in DS is that the user has to decide a lot of parameters whose process is not simple. In addition, a complex user-defined-action-rule set for DS is required. The purpose of our work is to automate this troublesome process and improve the performance of the DS technique. We apply (1+1)-ES with the one-fifth rule for tuning parameters and FC for easing definition of additional action rules. We verify our AI´s performance in FightingICE. The test results show that although the proposed AI does not require complex parameter and rule setting by the user, it defeats the original CodeMonkey.
Keywords :
"Games","Artificial intelligence","Optimization","Fuzzy control","Conferences","Tuning","Heuristic algorithms"
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type :
conf
DOI :
10.1109/GCCE.2015.7398536
Filename :
7398536
Link To Document :
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