DocumentCode :
3740905
Title :
Towards universal kinect interface for fighting games
Author :
Pujana Paliyawan;Kingkarn Sookhanaphibarn;Worawat Choensawat;Ruck Thawonmas
Author_Institution :
Multimedia Intelligent Technology Lab, School of Science and Technology, Bangkok University, Thailand
fYear :
2015
Firstpage :
332
Lastpage :
333
Abstract :
This paper presents an approach towards developing a universal Kinect interface supporting game-playing. The proposed interface is designed to be used with existing fighting games of any sort. Players can define their own postures and map them to keystrokes for sending input to a targeted game without the need of accessing game source code. We describe the overview of the interface system; including motion segmentation, posture feature extraction, and posture-to-key mapping.
Keywords :
"Games","Presses","Feature extraction","Pressing","Computers","Motion segmentation","User interfaces"
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type :
conf
DOI :
10.1109/GCCE.2015.7398599
Filename :
7398599
Link To Document :
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