DocumentCode
3740932
Title
The difference of player´s action code by playing experience in combat oriented situation of FPS game
Author
GyuHyeok Choi;Mijin Kim
Author_Institution
Department of Visual Contents, Graduate school of Dongseo University, Busan, South Korea
fYear
2015
Firstpage
336
Lastpage
338
Abstract
It may be a good use for setting and changing components of game levels to analyze a FPS game player´s goal-oriented action pattern. This article chooses test groups for novice and expert depending on game players´ experience and verifies game actions seen through repetitive experiences. Furthermore, the actions which appear group by group are classified and coded so that the level of interaction with players according to game level may be ascertained with their change process. Accordingly, this study may be helpful to suggest a detailed modification method for correct expectation and game level in the situation of each game play.
Keywords
"Conferences","Consumer electronics"
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type
conf
DOI
10.1109/GCCE.2015.7398626
Filename
7398626
Link To Document