• DocumentCode
    3741017
  • Title

    Future 3D audio technologies for consumer use

  • Author

    Makoto Otani

  • Author_Institution
    Graduate School of Engineering, Kyoto University, Kyoto, Japan
  • fYear
    2015
  • Firstpage
    30
  • Lastpage
    33
  • Abstract
    Audio engineers and acousticians have been putting lots of effort on realizing three-dimensional (3D) audio technologies aiming at realization of truly high-fidelity audio, highly realistic virtual reality environment, and next-generation telecommunications. Fortunately, such efforts resulted in establishment of some theories providing physical and mathematical backgrounds for 3D audio technologies and some have been realized in laboratories. However, to apply them to consumer use, there remain lots of practical issues to be solved. This paper reviews state-of-the-art 3D audio techniques and prospects for applying them to a consumer use.
  • Keywords
    "Loudspeakers","Three-dimensional displays","Microphones","Ear","Surface waves","Arrays","Shape"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
  • Type

    conf

  • DOI
    10.1109/GCCE.2015.7398713
  • Filename
    7398713