DocumentCode
3741017
Title
Future 3D audio technologies for consumer use
Author
Makoto Otani
Author_Institution
Graduate School of Engineering, Kyoto University, Kyoto, Japan
fYear
2015
Firstpage
30
Lastpage
33
Abstract
Audio engineers and acousticians have been putting lots of effort on realizing three-dimensional (3D) audio technologies aiming at realization of truly high-fidelity audio, highly realistic virtual reality environment, and next-generation telecommunications. Fortunately, such efforts resulted in establishment of some theories providing physical and mathematical backgrounds for 3D audio technologies and some have been realized in laboratories. However, to apply them to consumer use, there remain lots of practical issues to be solved. This paper reviews state-of-the-art 3D audio techniques and prospects for applying them to a consumer use.
Keywords
"Loudspeakers","Three-dimensional displays","Microphones","Ear","Surface waves","Arrays","Shape"
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type
conf
DOI
10.1109/GCCE.2015.7398713
Filename
7398713
Link To Document