• DocumentCode
    3741611
  • Title

    Clinical Trials Re-spec: The Role of Games and Gamification in the Future of Clinical Trials

  • Author

    Bill Byrom

  • Author_Institution
    Product Innovation, ICON plc, Marlow, UK
  • fYear
    2015
  • Firstpage
    28
  • Lastpage
    33
  • Abstract
    This article explores the use and potential of games and gamification in clinical trials. Case examples of games used in three contextual areas are presented: education about clinical trials to encourage consideration of trial participation, the use of games to measure objective health outcomes, and the use of gamification approaches to drive positive patient compliance behavior and reduce unnecessary withdrawals during clinical studies. It is concluded that the use of gamification to enhance compliance and retention offers great potential. Games to measure health outcomes offer particular value in niche indications, but their universal applicability needs to be especially considered if they are to be used in non-supervised settings.
  • Keywords
    "Games","Clinical trials","Education","Drugs","Battery charge measurement","Atmospheric measurements","Particle measurements"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Technologies and Games (iTAG), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/iTAG.2015.8
  • Filename
    7399486