DocumentCode
3741611
Title
Clinical Trials Re-spec: The Role of Games and Gamification in the Future of Clinical Trials
Author
Bill Byrom
Author_Institution
Product Innovation, ICON plc, Marlow, UK
fYear
2015
Firstpage
28
Lastpage
33
Abstract
This article explores the use and potential of games and gamification in clinical trials. Case examples of games used in three contextual areas are presented: education about clinical trials to encourage consideration of trial participation, the use of games to measure objective health outcomes, and the use of gamification approaches to drive positive patient compliance behavior and reduce unnecessary withdrawals during clinical studies. It is concluded that the use of gamification to enhance compliance and retention offers great potential. Games to measure health outcomes offer particular value in niche indications, but their universal applicability needs to be especially considered if they are to be used in non-supervised settings.
Keywords
"Games","Clinical trials","Education","Drugs","Battery charge measurement","Atmospheric measurements","Particle measurements"
Publisher
ieee
Conference_Titel
Interactive Technologies and Games (iTAG), 2015 International Conference on
Type
conf
DOI
10.1109/iTAG.2015.8
Filename
7399486
Link To Document