• DocumentCode
    3741613
  • Title

    Rehabilitation Game Model for Personalised Exercise

  • Author

    Dominic Holmes;Darryl Charles;Philip Morrow;Sally McClean;Suzanne McDonough

  • Author_Institution
    Comput. Sci. Res. Inst., Univ. of Ulster, Newtownabbey, UK
  • fYear
    2015
  • Firstpage
    41
  • Lastpage
    48
  • Abstract
    Existing literature has shown that games and virtual reality can help motivate people thus keeping them engaged for longer. Nonetheless, in most approaches the design of games or virtual reality for rehabilitation purposes tend to apply a basic motivational approach that focuses on the general population of game players. Recent research shows that individuals can be motivated quite differently and so it may be important to consider each individual´s motivational characteristics within the context of rehabilitation to ensure continued engagement. In this paper we present the Rehabilitation Game Model (RGM), which can be used as a basis for evaluating existing systems and for designing new interactive rehabilitation systems that are more personalised and engaging. Initial evaluation of existing rehabilitation games and comparison with commercial games using the RGM indicate a potential over emphasis on achievement based reward systems in rehabilitation game design compared to other reward systems.
  • Keywords
    "Games","Ontologies","Psychology","Solid modeling","Virtual reality","Context","Systematics"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Technologies and Games (iTAG), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/iTAG.2015.11
  • Filename
    7399488