• DocumentCode
    3741619
  • Title

    What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies?

  • Author

    Angelica B. Ortiz De Gortari

  • Author_Institution
    Div. of Psychol., Nottingham Trent Univ., Nottingham, UK
  • fYear
    2015
  • Firstpage
    84
  • Lastpage
    89
  • Abstract
    The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users also raises important questions regarding the impact on their well-being. Game Transfer Phenomena (GTP), a research approach focusing on understanding the psychosocial effects of video game playing by examining non-volitional phenomena (e.g., Altered sensorial perceptions, automatic mental processes, involuntary motoric activations and behaviours related to playing video games), suggests similarities between gamers´ experiences reported after playing on conventional devices and side effects of highly immersive technologies (e.g., Head-up displays, highly realistic virtual environments). The aim of this paper is to discuss the challenges highly immersive technologies posit to the malleable human mind, taking into account not only the side-effects of the virtual immersion manifesting as physical symptoms, but also the psychosocial implications.
  • Keywords
    "Games","Auditory system","Visualization","Virtual environments","Music","Psychology"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Technologies and Games (iTAG), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/iTAG.2015.15
  • Filename
    7399494