DocumentCode
3743980
Title
Threshold policy for global games with noisy information sharing
Author
Hessam Mahdavifar;Ahmad Beirami;Behrouz Touri;Jeff S. Shamma
Author_Institution
Department of Electrical and Computer Engineering, University of California San Diego, USA
fYear
2015
Firstpage
5865
Lastpage
5870
Abstract
It is known that global games with noisy sharing of information do not admit a certain type of threshold policies [1]. Motivated by this result, we investigate the existence of threshold-type policies on global games with noisy sharing of information and show that such equilibrium strategies exist and are unique if the sharing of information happens over a sufficiently noisy environment. To show this result, we establish that if a threshold function is an equilibrium strategy, then it will be a solution to a fixed point equation. Then, we show that for a sufficiently noisy environment, the functional fixed point equation leads to a contraction mapping, and hence, its iterations converge to a unique continuous threshold policy.
Keywords
"Games","Noise measurement","Mathematical model","Random variables","Computers","Electronic mail","Information management"
Publisher
ieee
Conference_Titel
Decision and Control (CDC), 2015 IEEE 54th Annual Conference on
Type
conf
DOI
10.1109/CDC.2015.7403141
Filename
7403141
Link To Document